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Showing posts with label heavy rain. Show all posts
Showing posts with label heavy rain. Show all posts

Heavy Rain - A prope game with a proper ending

Sunday, May 2, 2010 10:44 AM Posted by Tremologuy
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Lately, I've been a little frustrated with video games not having enough of a satisfactory ending to warrant a job well done for finishing the game. Look at GOW3 for example. No real conclusion to the tale and instead of answering important questions, more questions arose. It is probably just a way for video game studios to make more money by allowing a premise for a potential sequel; despite it being the final chapter of bla bla bla..



Let's have look at Heavy Rain. This is a game that is designed to be narrative based and a strong plot is crucial to the success of this game. The gameplay is quite new to me and I approached it with much skepticism. The first 20 minutes or so were quite dull to be honest and I suppose it was designed to ensure that the gamer is completely familiar with the games' mechanics. As the story progressed, it became harder and harder to put down. Each 'episodes' in the game peels away layers in the story and also allow the player to bond closer to each of the four characters. I have to admit, for the first time, I was not annoyed by any one of them! Usually a troupe o characters would include one or two annoying ones that just really get on your nerves. But even Madison grew on me eventually; and I know what you're thinking; its not ONLY because of the shower scene.

I realized that you're not really playing this game. You're simply moving the narrative along. The game is so forgiving at times and allows you quite a fair amount of time to do mundane tasks, while at the same time drives you into panic mode in chase or escape scenes. Playing Norman Jaden is probably the closest you'll get to actually experiencing a video game feel in the entire game; with his hi-tech sunglasses and virtual investigation rooms.

But what I like about this game is how it ends. If you play it right, all the loose ends will eventually connect themselves and gave way to a satisfying ending. I may not be able to comment on the possibility of a bad ending; but I am sure it would just encourage players to replay the game until a satisfactory one occurs. A lot of games like GOW3 focuses too much on how a game starts - the big boss fights 5 minutes into the game, the grand scale of it all, etc., yet fail to end it well. I think a lot of developers should look at quanticdreams and say to themselves; maybe they should not build the expectation too high in the beginning, only to let everyone down in the end.

First Impression of Heavy Rain

Sunday, April 18, 2010 7:37 PM Posted by Tremologuy
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  I did a game exchange yesterday with a fine fellow called Peter. I gave away an excellent copy of Battlefield Bad Company 2 and in exchange I got Heavy Rain, the dramatic thriller by Quantic Dream. I was really excited to play this game since it was released a few months ago, but it was quick off the shelf and other blockbuster games were also on offer. I decided to let it slide first until an opportunity such as this one comes along. Seriously though, trading is absolutely excellent! I have only played about 4-5 hours worth so far (since I am quite addicted to this other game namely Fottball Manager - which I can't put down) and I have to say that I am very impressed.

This is a big thing to say as my previous game had been God of War 3, a very good game. Choosing a game to play immediately after such a great title is hard as you might have very high expectations which would never be met. I won't give away spoilers as I myself have not finished the game. I probably need to go through a few more hours to really get the hang of this game. My first impression was how good it looks. The game truly takes advantage of the PS3 hardware and yet again proves that Playstation exclusives are always great buys. Look at GOW3 and Uncharted 2 for example. Great graphics. You are treated to loading screens which reminded me much of the Metal Gear Solid ones with closeups of Snake's face while he's having a cigarette. This time, however, you are treated to a beautifully rendered face of the character you are about to play in glorious HD!

I think the biggest achievement this game has done is blurring the ever nearing gap of cinema and video games. This game reminds me a lot of those old RPG games like Larry Suite and Treasure Island, but it is so much more than that. At times, it doesn't feel like a game; and yet, it doesn't feel like an FMV either? Let's take the Metal Gear Solid games for example. The games take advantage of well-directed cut scenes by Kojima. However, they were mere cut-scenes. There is no interaction as you sit idly as a passive watcher. God of War and Uncharted are similar in some ways too. Heavy Rain, however, is basically (as of now) a playable FMV. The 'world' is limited to that particular scene and your decisions will eventually affect the outcome of the movie. There is no telling how the scene would end. I'll give you an example; in one scene, you play an old P.I. who is trying to weasel out some information from a prostitute. I chose a few commands and I suppose I failed to get anything out of her. As I walked out, a client of her started to cause problems and voila! who's your knight in shining armour baby! I didn't get anything out of her still, but I feel that somehow karma will reward me later in the game.

Well, so far Heavy Rain is quite impressive. It is slow, and your gameplay is limited to scenes from the overall 'movie'. But the narrative and plot is very strong and every single thing you do in the movie seems to have a foreboding purpose to it. I can't wait to rush back home to continue the story. will write more soon!

Adios amigos!