Modnation Racer
Sunday, July 25, 2010
10:20 PM
Posted by
Tremologuy
Labels:
modnation racer
,
review
Little big planet was a very good game. I bought it, dabbled around in the idea of content creation and then when it got stale, gave it away. Perhaps my slightly above average gaming age doesn't allow me to have that much attention span to carry on creating stuff with all the marvellous tools available.
That is probably why modnation racer did not appeal to me at first. Despite the rave reviews by a lot of the websites out there, I was a little sceptical. So I took my time, and borrowed a copy of a friend to see if its a good game or not. A week later, I bought a copy.
It's a cute game and it IS LBP in a race car. It allows for almost limitless content creation projects from something as small as modding a driver, to the kart and eventually the tracks. But what makes it amazing and for me edge it over LBP is the competitive nature of the game. When in LBP it is more of a co-operative multiplayer, MNR is all out battle on tarmac. Trying to beat other races online on the stock tracks or avoiding traps clearly designed to give the creator an advantage are both equally stimulating and fun. I have to also say that despite the simplistic nature of the game-play itself, this is probably a more complex kart-racer compared to its predecessors like Mario-cart and that awful Sonic game. The fact that you can gain loads of experience points by blasting your oponents every chance you get is exhilirating. Even if you don't get first place, it doesn't matter that much. Style and aggression is valued almost as important as actually winning.
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