Heavy Rain - A prope game with a proper ending
Sunday, May 2, 2010
10:44 AM
Posted by
Tremologuy
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heavy rain
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review
Lately, I've been a little frustrated with video games not having enough of a satisfactory ending to warrant a job well done for finishing the game. Look at GOW3 for example. No real conclusion to the tale and instead of answering important questions, more questions arose. It is probably just a way for video game studios to make more money by allowing a premise for a potential sequel; despite it being the final chapter of bla bla bla..

Let's have look at Heavy Rain. This is a game that is designed to be narrative based and a strong plot is crucial to the success of this game. The gameplay is quite new to me and I approached it with much skepticism. The first 20 minutes or so were quite dull to be honest and I suppose it was designed to ensure that the gamer is completely familiar with the games' mechanics. As the story progressed, it became harder and harder to put down. Each 'episodes' in the game peels away layers in the story and also allow the player to bond closer to each of the four characters. I have to admit, for the first time, I was not annoyed by any one of them! Usually a troupe o characters would include one or two annoying ones that just really get on your nerves. But even Madison grew on me eventually; and I know what you're thinking; its not ONLY because of the shower scene.
I realized that you're not really playing this game. You're simply moving the narrative along. The game is so forgiving at times and allows you quite a fair amount of time to do mundane tasks, while at the same time drives you into panic mode in chase or escape scenes. Playing Norman Jaden is probably the closest you'll get to actually experiencing a video game feel in the entire game; with his hi-tech sunglasses and virtual investigation rooms.
But what I like about this game is how it ends. If you play it right, all the loose ends will eventually connect themselves and gave way to a satisfying ending. I may not be able to comment on the possibility of a bad ending; but I am sure it would just encourage players to replay the game until a satisfactory one occurs. A lot of games like GOW3 focuses too much on how a game starts - the big boss fights 5 minutes into the game, the grand scale of it all, etc., yet fail to end it well. I think a lot of developers should look at quanticdreams and say to themselves; maybe they should not build the expectation too high in the beginning, only to let everyone down in the end.

Let's have look at Heavy Rain. This is a game that is designed to be narrative based and a strong plot is crucial to the success of this game. The gameplay is quite new to me and I approached it with much skepticism. The first 20 minutes or so were quite dull to be honest and I suppose it was designed to ensure that the gamer is completely familiar with the games' mechanics. As the story progressed, it became harder and harder to put down. Each 'episodes' in the game peels away layers in the story and also allow the player to bond closer to each of the four characters. I have to admit, for the first time, I was not annoyed by any one of them! Usually a troupe o characters would include one or two annoying ones that just really get on your nerves. But even Madison grew on me eventually; and I know what you're thinking; its not ONLY because of the shower scene.
I realized that you're not really playing this game. You're simply moving the narrative along. The game is so forgiving at times and allows you quite a fair amount of time to do mundane tasks, while at the same time drives you into panic mode in chase or escape scenes. Playing Norman Jaden is probably the closest you'll get to actually experiencing a video game feel in the entire game; with his hi-tech sunglasses and virtual investigation rooms.
But what I like about this game is how it ends. If you play it right, all the loose ends will eventually connect themselves and gave way to a satisfying ending. I may not be able to comment on the possibility of a bad ending; but I am sure it would just encourage players to replay the game until a satisfactory one occurs. A lot of games like GOW3 focuses too much on how a game starts - the big boss fights 5 minutes into the game, the grand scale of it all, etc., yet fail to end it well. I think a lot of developers should look at quanticdreams and say to themselves; maybe they should not build the expectation too high in the beginning, only to let everyone down in the end.
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